Under a non-disclosure agreement

Some of the details in this case study may be vague to protect the client's intellectual property.

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LOVEVERY

Play Kits were historically only available through subscription, which forced every customer into a high commitment path regardless of their purchase intent. As interest in flexible purchasing increased, the team set out to reduce decision friction on the PDP, support multiple buying behaviors, and increase overall conversion while reinforcing subscription as the best value.

My Role

  • Agile squad design leadership

  • UX strategy for the PDP purchase decision

  • Interaction and information hierarchy design

  • Competitive interaction audit

  • UX measurement framework definition with data partners

  • UI design and rapid prototyping

Understanding the Problem

What we know

  • [X]% of users dropped at the subscription commitment step

  • [X]% of new customers wanted a way to try a Play Kit before subscribing

  • [X]% of surveyed customers cited lack of flexibility as a reason for not purchasing

  • Competitors had already introduced one time purchase options

  • The existing flow required a commitment decision before users fully understood the product value

Customer Issues

Through behavioral data analysis, user research, and funnel drop off review, we identified key friction points:

Users were forced into a subscription decision too early in the journey

The checkout experience was too long for low commitment buyers

There was no fast path for gifting or trial behavior

Pricing did not clearly communicate why subscription was the better value

High intent and low intent users were treated the same

Insight: The primary barrier was not price. It was commitment.

Snapshots from the data used to inform the replacement parts shop as a siblings solution.

Mapping Barriers to Success with Partner Input

After aligning stakeholders on the self-service shop concept, I interviewed CX and Ops teams to understand replacement part fulfillment and supply chain friction. Key issues included:

  • Time: 67% of customer service inquiries were replacement requests

  • Cost: Variable pricing caused long negotiations and high labor costs

  • Compliance: Unclear distinction between defects and safety concerns

  • Supply chain: Inefficient systems required labor-intensive handling

  • Data management: Poor tracking and pricing systems

These challenges drove significant annual losses and were worsened by inconsistent internal protocols.

Scenes from stakeholder interviews with CX and Ops stakeholders

Designing & Validating the Self-Service Shop

With customer and business needs defined, I created mockups for the self-service replacement shop based on core product requirements.

Key features:

  • Subscriber login to access only previously purchased parts

  • Visual search to compensate for site limitations

  • Clear naming and imagery for each part

  • Tools to bundle multiple parts across Play Kits

We partnered with a user researcher to test with five active subscribers expecting a second child or with multiple children, evaluating ease of understanding, product discovery, and purchase completion.

Early concept wireframes

Medium fidelity prototype for testing

Creative Strategy: Photography & Product Organization

Images were refined based on user research, improving visibility in visual search.

User testing showed visual search was the most effective way for subscribers to navigate replacement parts. To optimize findability, I guided the creative team to photograph parts clearly and distinctly.

We also cleaned up internal inventory names, replacing vague labels (e.g., FELTBALL_TEAL27) with descriptive ones, and used these lists to group products in ways that met customer needs and could be operationally fulfilled.

We adjusted groupings after CX feedback, combining figures and cards since customers often request them together.

A high fidelity solution

The final replacement parts shop features a visual search with clear product images, immediate shipping, and backorder/out-of-stock indicators. Beta testing prompted FAQ updates after CX noted inquiries about unlisted items.

The shop is scheduled to launch in August 2024.